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The jMonkey platform allows developers to build sophisticated high-end 3D graphics and game environments to create games with the feel and appearance that top developers demand.
Who this book is for: This book is for developers who are familiar with Java and interested in learning how to develop games and graphic applications using JME3.
Readers who are interested in understanding both the mechanics of 3D graphics and game design will find this a useful and rewarding book.
In this book: Learn how to develop 3D games using Java and JME3 Discover how to create and manipulate scene graphs Learn how to use lighting and materials to create gripping graphics Create first-class landscapes and models Explore JME's physics engine to develop realistic worlds Learn how to support multiple players and embed AI techniques Develop a space-based game that illustrates the techniques presented across the book Masses of Code.
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JMonkeyEngine 3.0 game development : a practical guide
Thanks again for making this cool jME resource!